Vladimir Mastilovic, VP of Digital Humans Technology at Epic, described the initial process to us as being as simple as playing a game, with no programming knowledge required as developers create and sculpt their digital actors - you get a sense of that in the video below. MetaHuman Creator takes the form of a browser-based app, plumbed into Unreal Engine Pixel Streaming. According to Epic, we're looking at the kind of facial quality and animation seen in high-end titles like The Last of Us Part 2 - and you can see for yourself just how close Epic's technology gets via the embedded video on this page. It's part of Epic's ongoing mission to democratise high-end graphics technology, giving a wider range of development studios the chance to deliver characters up there with the industry's best and to get the most out of today's hardware. ![]() ![]() Epic Games today lifts the lid on MetaHuman Creator - a new tool designed to bring the highest fidelity facial rendering to the wider development community.
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